Posts

Degree Show Setup

Image
I've started setting up my exhibition booth and it took me quite a while to decorate till it looks how I visualized. One thing I have an advantage on the second floor is the detachable lights. Since my play area is huge and it will look empty, I decided to use light source to set the mood for my area, thus creating this atmosphere that closely fit to my detective genre. I even set a light that directly shine at the center of my play area, just like how the in game environment.  I did a few quick test to make sure that the game has enough safe space in between the play area and the walls around it. I even went to the Ace hardware to get the caution tape to decorate the floor, and I am happy of how it looks in the end. 

3D printing for the clamps

Image
After a discussion with my lecturer, he suggested that i meet up with Ron, who might be able to help me with setting up the VR lighthouse without the tripod. The reason that I don't want to use 2 tripod is because the base are too wide and it's blocking the play area. Ron helped me to print out both custom clamps to attach to the auto pole so that I could clamp the lighthouses on it. Both of the design fit's perfectly on the pole and the lighthouse is tightly screwed on to it. I am grateful that Ron helped me to work on the 3D printing and designing the clamps, it won't be possible without his help on this.

Unity Consultation

Image
This week I've met up with a lecturer who kinda specialized in Unity, at least to me. I asked of her assistance in create an accurate UI display in the VR game and also how to set a timer countdown for it. She is very good in it as she seems to have all the answers on her fingertips. She taught me how to set it properly and also lend me a unity textbook to type out the timer countdown codes.  Over here are the working UI  and timer countdown.

Creating Tutorials & Main Menu

Image
Today I've started to create the main menu for the game. I decided to put the menu within the crime scene area, but without the crime. It will serve as foreshadowing of what's to come, and also before the crime happen. Designing the Title to have 2 layers, tricking the eyes of the audience into thinking it's 3D. Right after the menu, the player will go into the tutorial stage, which serve as an instruction on how to use the vr controller. the tutorial words has to be big enough to let people see, especially in VR.

Who Killed Teddy? Beta Test

Image
Today our class run a beta test to anyone around The One Academy. Since my VR game needed a huge space to setup, i won't be joining my classmates. Luckily my lecturer got an empty classroom for me to setup once I cleared all the tables and chairs. I get quite a lot of feedbacks from the users as they provide me the chance to improve on my VR game. Here is the list that I deemed priority to work on. Feedbacks: Ambient music too loud, covering the dialogues from the detective. Play area needs to be as spacious as the crime scene itself. The Start Game menu confused a lot of people as they don't know they are needed to go in front of the button and click it literally Item list needs to be interactive I will look into these matter in the coming weeks. Progress is good enough as people loves the experience.

User interface Implementation in VR World

Image
I finally figure out how to place the UI into the VR headset, but I've no idea if it's the right way to do it, hence I will leave it as it is first due to Beta Testing is coming next week. After fumbling around and experimenting on how to display the UI on the VR headset, I have come across this forum which provide me a clearer answer about it. Apparently the normal way to display the UI won't work in VR. Screenspace can only be used on monitor screen, and Spatial UI and World Space can be used on VR but I have yet to adjust it properly to fit on the perfect viewing distance for the player.

Dialogue Synchronization

Image
Due to some changes from the game dialogues and items in the crime scene, I discuss to my friend to see if he is able to record a few more lines for me in UK, where he's now working in. Even though that he is very busy, he is willing to help me out on this matter.  Once I got the voice clips from him, and filter out the best lines he recorded (he recorded 3 to 4 same lines so I am able to pick one out of it) I only realized that the previous dialogue and this new one does not match well. It became more clear when one use the headphones, the newly recorded ones has much more ambient noise and the voice has a much more higher tone.  I have no choice since I don't want to affect his work, so I used audacity to sync tweak the new dialogues, by removing noises and also adding bass and etc...I manage to get the new voices as close as the previous ones.  It is still slightly noticeable hat the new one had a different tone, but it's a lot better than what it originally i...