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Showing posts from May, 2017

Visual Map For The Chosen Idea

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Visual Map for my VR narrative game: Well the chosen idea that I will be developing further is the Mystery Solving VR. There's no proper name for it yet for I am still realizing the idea itself. It has to be stand out from the rest of the titles that has been done on VR, especially on HTC Vive, as I am releasing my title on HTC Vive market. As to why I am only targeting for HTC Vive market? This will be discuss further down the road. This is the compilation of all the research that I've gathered in order for me to map out the direction that I was heading for. I took references from video games that I've played before and some that I've not. Those are the titles that are well received and fits right into the genre that I am going for. 

Proposal For Three Different Ideas

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Idea 1: Depression Awareness For my first idea, I wanted to focus on the public service awareness (PSA) for depression. It was one of a common mental disorder and globally, more than 300 million people of all ages suffer from depression. Due to that, I wanted to create a game that raises the awareness of depression by using virtual reality and mystery solving. I will be using HTC Vive as the gameplay device for the audience.  Below are 2 different approach for the narratives: Story 1: At the end, the detective is revealed to be the dying thought of the victim and hoping someone that can save him before he committed suicide. Story 2: Real mugging happened, mugger is the metaphor of depression (taking his own life/ his way out). Detective is the metaphor of his cry for help (his will to live) References and Inspiration: Idea 2: Virtual Reality Storytelling  As for my second idea, It is heavily relied on visual and sound to tell a personal sto...