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Showing posts from October, 2017

Environment Scale in Unity

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Unity Porting Problem Today I have experiment on the scale of my environment in VR by borrowing my frined's Vive and work on it as much as possible. I've learn quite a lot of the VR play area and how to port Unity file into Autodesk Maya back and forth so I can model the alley way. Using an asset from Unity, I was able to convert my model that I've made in Unity and port it into maya 2017 to get the right scale of it and start to model on top of it. In Unity 3D, I used the Scene OBJ Exporter to open the file in Autodesk Maya 2017. Setting up the crime scene in Maya before porting back to Unity 3D. I have also noted down the required play area for my crime scene and  will consult with my lecturer as soon as possible to make sure I have the space I needed in the exhibition area.

The Neon Noir Style

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The art direction that I am going for is neon noir. the colour brings out the 80's noir settings. Here are more references that I've looked up for my game. http://neonnoircomic.tumblr.com/. into the world itself. Since it is a game that require to user to immerse into a virtual world, it is best that the world is appealing on its own. It has to be attractive yet have a certain settings towards it, hence the noir setting with neon colors to serve as the lighting for the environment.  Before that, I have been deciding on whether to go for pure noir art style with just black and white or this neon noir combination, so in the end it all comes down on the tone of the story that I am going for. It has a bit of sense of humor in it, by combining it with colour will make the genre more suitable and nicely tie into the narrative.