Case Study: Demographics of The Genre
Case Study: Target Audience for This Genre and VR In this blog, I will discuss about the specific target audience that I am aiming for. According to a survey from Brand Keys which they ask them ( Men and women around 18-49 years old) about the animated TV series they watched most often. Most of these TV series that they watched are targeted for adult. The absurd humor requires a certain degree of understanding, hence the age around 18 to 49. I have been through forums and reddits, apparently people at 58 years old are still watching "Rick & Morty". Other than that, many of the audience fall between 18 - 49. Now we shift our focus back to the game medium, how can we implement what we have just learned? For games, especially virtual reality has a very specific target audience. We have audience that are able to understand the absurd humor from 18-49, but for the age of the user to use the VR device without motion sicknes...