Interaction in VR & Environment Scale
This week I am preparing for the Beta Test, so the interactions has to be working in order for the user to test out any VR spatial and interaction issues. I have applied to every necessary object that player can pick up, but items like the carpet, dumpster and grandfather clock will not be able to pick up by them, for obvious reason (Too heavy and carpet will be too stiff without physics). I have also added dialogues for the blood splat on the wall and the poster as extra lines when they hover their controller over it. I would also normally use keyboard and mouse (As seen above) to user test the game when my friend did not borrow me his VR due to freelancing purposes. Items Scale - Before & After After user testing on my own and also my sister, I realized that the scale of the object is not really on scale at all, it actually quite small and makes the whole environment looks more spacious, which is what I don't want it at all. Hence, I select all t...