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Showing posts from December, 2017

Interaction in VR & Environment Scale

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This week I am preparing for the Beta Test, so the interactions has to be working in order for the user to test out any VR spatial and interaction issues. I have applied to every necessary object that player can pick up, but items like the carpet, dumpster and grandfather clock will not be able to pick up by them, for obvious reason (Too heavy and carpet will be too stiff without physics). I have also added dialogues for the blood splat on the wall and the poster as extra lines when they hover their controller over it. I would also normally use keyboard and mouse (As seen above) to user test the game when my friend did not borrow me his VR due to freelancing purposes.  Items Scale - Before & After  After user testing on my own and also my sister, I realized that the scale of the object is not really on scale at all, it actually quite small and makes the whole environment looks more spacious, which is what I don't want it at all. Hence, I select all t...

User Testing & Feedbacks

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The week before my study break, I was supposed to conduct an alpha test in the classroom. Since my project is VR based and the college does not have a VR setup yet, I will need to record a user playing my game instead, hence I asked my sister to "volunteer" in my experiment. Check out the link for the video of the user testing: https://www.youtube.com/watch?v=vknWa_oMXDY User testing at my workstation. As my room are not spacious enough for the play area I have set for the game, I have told her to be mindful of her surrounding and also there's no UI in the game yet, I have actually told her what to look in the game, and also constantly reminding her what 's left while she is playing. After that session, I found out that giving the player 3 minutes to search for the clues might not be enough, hence I concluded that I will set it to 4 minutes instead, but may require more user testing to nail down the exact time the game needed, so it won't be too easy or ...

Game Cover Art & Poster

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I took liberty of creating a game cover art, like what a real company would have it for a video game. and also creating a poster that I can display on my degree show. I have tried a few different focal length to get the best beauty shot of the game. Below are the final outcome for a poster and a game cover art. Poster/Banner used in Degree Show Game Box Art

Ideas for Promotional Video

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For the promotional video for my VR game, I have actually did one that looks like a gameplay trailer. Just a heads up, this video is not yet edited to be within 60-90 seconds. Link provided below: https://www.youtube.com/watch?v=AIh0zkLzDt8 Gameplay Promotional Video After the consultation with my lecturer, Sweii, there are a few approach that I can take to promote my game. Of course the current one which I have are okay enough, but I can actually show a video of the player putting on the VR headset and immerse into the world of "Who Killed Teddy?". It would actually establish my video game as a virtual reality game. That is a very good idea, BUT I might not have time to execute it due to the need of an actor and a suitable environment to sell the video. It would look very low budget if we don't have those in the first place. Also that is more towards commercial, much like Skyrim VR, Batman : Arkham VR, and more. These are pretty high budget commercial(...

UI Design for VR

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In this blog, I will be writing about the UI design itself. It was quite a challenge to come up with a good user interface for my VR game because the user will be IN the VR world itself rather than the usual video game where they look into a magical box (TV/Desktop screen). As I know my skills in designing nice UI is far from perfect. I have experiment with a few of it as you can see below: The very first UI for the game (Top instead of bottom) Second attempt at designing it, placed at the bottom instead. trying different approach for the third time, but it doesn't fit n quite well. Thus, I consulted with one of the lecturer for the best approach for a VR UI design, as I explain to him where the world is already cluttered with a lot of props and the environment are quite colourful, hence we both agreed on that the UI needed to tone down a little bit so it wont be too distracting when the user is wearing the headset. Still it has to be just enough to catch the...