UI Design for VR

In this blog, I will be writing about the UI design itself. It was quite a challenge to come up with a good user interface for my VR game because the user will be IN the VR world itself rather than the usual video game where they look into a magical box (TV/Desktop screen). As I know my skills in designing nice UI is far from perfect. I have experiment with a few of it as you can see below:

The very first UI for the game (Top instead of bottom)

Second attempt at designing it, placed at the bottom instead.



trying different approach for the third time, but it doesn't fit n quite well.

Thus, I consulted with one of the lecturer for the best approach for a VR UI design, as I explain to him where the world is already cluttered with a lot of props and the environment are quite colourful, hence we both agreed on that the UI needed to tone down a little bit so it wont be too distracting when the user is wearing the headset. Still it has to be just enough to catch the player's attention to search for those specific items on the UI list. By removing those design frames for the UI and strip it down to the core, it lets the player focus on the world their in, but still be able to check on the item list clearly as it is holding well on its own without any frames.

This is the final version of the UI, which looks to be very simple, but it just work. 

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