User Testing & Feedbacks

The week before my study break, I was supposed to conduct an alpha test in the classroom. Since my project is VR based and the college does not have a VR setup yet, I will need to record a user playing my game instead, hence I asked my sister to "volunteer" in my experiment. Check out the link for the video of the user testing: https://www.youtube.com/watch?v=vknWa_oMXDY

User testing at my workstation.

As my room are not spacious enough for the play area I have set for the game, I have told her to be mindful of her surrounding and also there's no UI in the game yet, I have actually told her what to look in the game, and also constantly reminding her what 's left while she is playing. After that session, I found out that giving the player 3 minutes to search for the clues might not be enough, hence I concluded that I will set it to 4 minutes instead, but may require more user testing to nail down the exact time the game needed, so it won't be too easy or too hard.



I have also received some feedbacks from the classmates that watches my user testing video. Here are the feedbacks that I think is quite useful and proved that there's more room to improve the game.




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